Going Back to Dark Souls

I don’t think I can last long without playing games. I was beginning to feel irritable. But more so, I was craving to play something that will prevent me from mind-wandering.  So I went back to Dark Souls Prepare to Die Edition (remastered version is not worth the purchase).  I realized the sound effects in the game are superb.  It is so soothing to my ears.  I’m in Blighttown at the moment, and I realized the sound effects can make the world in Dark Souls feels massive or enclosed.   Sound effects really matter to me more than the visual presentation.  It’s a huge determining factor whether I will enjoy a game or not.

Two things I learned from watching myself play the game.  I realized that I am not a skilled player–I just have a lot of patience.  I see my flaws on what I could have done better and how I could have killed the boss faster from watching the video clip below (sorry for the low quality clip).  The whole time I was observing my surroundings and thinking when to attack.  I do get impatient at times, if you  noticed how I swing my sword more than three times.  Two might be good, then back off.  Paying attention to your surroundings is important, especially when trying to study its move. Your environment is also your weapon.  Overall, the boss-fight was sloppy. I give myself a D+ for poor performance.

The second thing I learn about myself  is  the type of video games I enjoy the most is really just problem solving (how do I kill the boss efficiently.)  Honestly, I just want to kill the bosses in Dark Souls over and over and skip the exploration, so I can perfect at killing bosses.  I really don’t care about how difficult a game is. That sort of thing is a bit overrated. I just want to be entertained–not stressed. Okay, I admit sometimes my mindset do scare me a little, but you know kittens like to play with their food before they eat it.  I think I’m the same way.  I am just exercising my brain cells. So I expect a fun gameplay.  Don’t get me wrong, I do appreciate a good story in games.  It’s just normally, if I want a good story, I prefer reading a book or watching a TV series. If video games have a mind blowing story, I might literally die from happiness because books + video games= lifelong companion.

P.S

I can’t wait to see Beauty and the Beast next month. One of my co-workers is performing.  Going there to give her my support.  So most likely, I will write my thoughts about the play on this blog.

I’m Not A Pervert! It’s The Developer’s Fault!

Even though, I have no intention of becoming a game designer or create my own games, I find it quite fascinating to learn about the thought process behind it.  The whole creativity process  is not so different from the way I approach to songwriting, which is something I do as a creative outlet.

Yesterday, my friend visited me and wanted to watch me play games so I picked Virtue’s Last Reward (PS4 version) of all the games because I find this game quite relaxing to play on a lazy evening.  As my friend and I were solving puzzles together, one particular part stood out to me: the pinned photo.

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In this section,  I understand the importance of creativity in games.  In the Crew Quarters, there are four rooms, which contain four lockers. I have to find all the passwords in order to unlock the lockers.  In one of the rooms, I was given a coin, after entering the right set of numbers to a locker.  The coin is used to scratch off the woman’s clothes which reveal a different set of numbers to a password for a different locker in a different room. At that moment, I was thinking, indeed,  I’m playing a scratch lottery ticket.  As I was so focused on scratching off her clothes, my friend, (who is a prim and proper type of gal) looked at me and accused me of being a pervert.  In my mind, I was just trying to find all clues so we can progress in the game.  Even though, I am not a guy and can never understand what’s so appealing about half naked women, the experience was exciting as I was one step closer to solving the mystery underneath her clothes. To my surprise, the numbers were never underneath her clothes, they were located on her arms and legs!   It was then, I realized a great game is highly creative and has the ability to engage the player against his or her own will on a subconscious level.  I say this because I am not a gambler or a pervert, but I was lured and trapped into the developer’s craft.  And strangely, it put a smile on my face and made me laugh.

After completing this section in Virtue’s Last Reward,  I realized that authenticity is important to creativity, which is the intent to create and capture the audience. In some ways, I think developers should have more control over the medium and listen less to the consumers, but please be mindful.  Honestly, I  don’t think consumers know what they really want. They just want to play a good game.  Lastly, I want to make an argument that a game is a game, a medium to itself.  All the fancy stuff such as the art and music only enhance the overall experience and bring it to life.

P.S

[To my friend if you are reading this] Sorry this was supposed to be a secret between you and me that we found ourselves playing a pervy game, but it was a lot of fun solving the puzzle together.

I Play Dark Souls II: Scholar of The First Sin to Unwind

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I realized not playing Dark Souls games for awhile, I miss it a lot.  I am playing it again and realized that sometimes, music is unnecessary as much I love listening to music.  I can hear my character’s footsteps echoing in the hallway. I like the sound of clashing and clinking of my weapons. I can hear the wind so I think I feel the wind touching my skin. I hear the waves splashing onto shore and that makes me feel so calm. I like to explore the game’s universe. 

Currently, I am at Huntsman’s Copse,  but got sidetracked because I am looking for materials to enhance my dagger. There are two bosses I’m about to face.  I know what to expect because I played the game on PS3. Since I am too cheap for Playstation Plus ( I don’t play online), I have to make sure I am strong enough to handle the boss alone. Maybe summon NPC to distract the boss so I can blast my spell from afar. Get too close, I will use dager and quickly cut it up.  But I don’t know if my plan would work. 

One thing I love about the souls series is its educational gameplay style. If something doesn’t work out, then try something else. My only gripe about this edition is that there are too many enemies, and they make game more difficult on purpose. Strangely though, it feels like a new game because of the placement of items, characters and number of enemies.  I cannot rely on my old guide for reference apparently. 

 

P.S  here is a fat cat for you, just chilling like me. Hehe

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